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PleasureBonBon Forum -> PleasureBonBon.com Discussions ~ Posting of Fan Art |
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Posted:
Wed Nov 19, 2014 9:31 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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I had a question, and thought this may be a good place to ask it. For those of you who may follow me on Furaffinity, you would see I have posted a couple of pics of my avatar from Second Life. The reason this has bearing, is after many, many years, and many,many avis (short for avatar), and ooohhh so much in game currency, I finally have an avi that looks reasonably like my Pleasure Bon Bon self (not exact, but pretty close). I was wondering if it would be acceptable to post a URL link to a couple of pics I took of my Second Life avi, in the fan art section, or would this be stepping on fursons paws by doing this? |
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Posted:
Wed Nov 19, 2014 10:30 pm
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Royal Member of BonBon
Joined: 31 Mar 2008
Posts: 1836
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Posted:
Thu Nov 20, 2014 12:22 am
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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I see nothing wrong with it |
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Posted:
Sat Nov 22, 2014 10:18 am
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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Posted:
Sat Nov 22, 2014 12:55 pm
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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I got a 403 error, maybe it works for you? |
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Posted:
Sat Nov 22, 2014 1:37 pm
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Royal Member of BonBon
Joined: 31 Mar 2008
Posts: 1836
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Posted:
Sat Nov 22, 2014 2:23 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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Posted:
Sat Nov 22, 2014 2:24 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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you might have to be logged into FA. |
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Posted:
Sat Nov 22, 2014 2:39 pm
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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Yeah I can see it now, and that looks really close to your character.
I can't imagine how long that took. |
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Posted:
Sat Nov 22, 2014 2:51 pm
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Royal Member of BonBon
Joined: 31 Mar 2008
Posts: 1836
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Posted:
Sat Nov 22, 2014 2:55 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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it took literally years and years, and soo much in game currency. It's not 100%, but I am finally very pleased with it. |
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Posted:
Sat Nov 22, 2014 2:57 pm
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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toonaxe wrote: |
it took literally years and years, and soo much in game currency. It's not 100%, but I am finally very pleased with it.
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How does that work btw? Do you just have to find an in game job and stuff? |
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Posted:
Sat Nov 22, 2014 3:11 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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you can. or you can just by the Linden (in game currency), win it in contests, or make something to sell in world. I myself run a tiny plane business. |
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Posted:
Sat Nov 22, 2014 4:38 pm
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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toonaxe wrote: |
you can. or you can just by the Linden (in game currency), win it in contests, or make something to sell in world. I myself run a tiny plane business.
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How very interesting, are they bi planes or jumbo jet kind of things? |
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Posted:
Sat Nov 22, 2014 6:22 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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ww2 fighter planes. hehe
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Posted:
Sat Nov 22, 2014 7:29 pm
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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toonaxe wrote: |
ww2 fighter planes. hehe
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Ooooo cool, do you hold tournaments and stuff? |
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Posted:
Sat Nov 22, 2014 9:48 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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yeah, there's a couple of ww2 sims, that have somewhat regular combat. And also competitions. |
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Posted:
Sun Nov 23, 2014 12:13 am
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Royal Member of BonBon
Joined: 20 Oct 2009
Posts: 12351
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Posted:
Sun Nov 23, 2014 8:51 am
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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I myself hired several commissions to get my avi look, as well as did meticulous modding of the body shape and careful arrangement of things. But you can also buy ones that are already done,and still look great. For instance, you Silvador might get this one:
https://marketplace.secondlife.com/p/Panther-Demigod-Mesh-full-avatar/3834907
(that's the price in lindens, not real money obviously) |
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Posted:
Sun Nov 23, 2014 12:07 pm
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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How expensive are commissions usually? |
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Posted:
Sun Nov 23, 2014 1:50 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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Depends on what you want to get. There is quite a lot of work already in world or on the Marketplace for SL. It also depends on what you want made, if you want it scripted,etc. |
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Posted:
Sun Nov 23, 2014 1:54 pm
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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Scripted, how do you mean? |
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Posted:
Sun Nov 23, 2014 2:21 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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Made to move or do certain things. Like for instance, my planes must be "scripted" in order to fly, shoot weapons, have hit points, burn up when killed,etc. |
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Posted:
Sun Nov 23, 2014 4:29 pm
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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I see, are scripts generally hard to write? or can it be learned easily? |
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Posted:
Sun Nov 23, 2014 5:57 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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From what I've understood, they are not terribly hard to make, if you have some decent computer education. To me, they just look like a bunch of numbers and jibberish. hehe |
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Posted:
Sun Nov 23, 2014 6:41 pm
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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Lol, fair enough, so you have employees then? |
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Posted:
Sun Nov 23, 2014 8:24 pm
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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yes, I have a scripter/ texturer, a builder, and tester (someone who is an expert on ww2 planes) |
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Posted:
Mon Nov 24, 2014 10:01 am
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Rank: Rookie
Joined: 01 Dec 2013
Posts: 71
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Do you need any new positions filled or stuff like that? |
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Posted:
Mon Nov 24, 2014 11:09 am
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Royal Member of BonBon
Joined: 12 Jan 2008
Posts: 853
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I am always looking for new talent, that can build quality "mesh" planes or a few uniform pieces, that are low prim count, but very detailed. I also am in charge of the air force for the ww2 group I am part of in SL, so I can always use new pilots to. |
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Posted:
Mon Nov 24, 2014 12:09 pm
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Royal Member of BonBon
Joined: 20 Oct 2009
Posts: 12351
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